Contributions
Modular Customization System for Vehicles and Characters
Implemented support for 4 vehicle body types with 3 accessory variants and 16 color combinations, featuring dynamic assembly and real-time collision mesh calculation to deliver rich vehicle customization experiences.
Also supported character assembly with 4 character types and 16 color variations.

Procedural Vehicle Suspension Animation System
Utilized procedural animation techniques to simulate vehicle dynamics based on real-time physics data (roll, bounce, collision feedback), enhancing driving operation feel. Achieved superior performance compared to raycast-based solutions while maintaining system stability in multi-vehicle racing scenarios.

Performance Optimization and Troubleshooting
Utilized UE5 profiling tools to identify and resolve 4 critical performance bottlenecks, preventing frame rates from dropping to single digits during extended gameplay sessions and ensuring stable gaming experience.
Cross-Functional Collaboration & Communication
Through developing the vehicle customization system, I served as the technical bridge between art, UI, and physics teams. I translated complex programming requirements into clear specifications for artists, established asset standards with the UI team, and collaborated with vehicle control developers on suspension animation integration.
Key strengths developed:
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Technical Communication: Converting technical constraints into actionable requirements for non-technical teams
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Proactive Coordination: Identifying and addressing integration challenges before they became blockers
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Adaptive Problem-Solving: Facilitating cross-team discussions when requirements changed mid-development










